#ifndef _OBJECT_H_
#define _OBJECT_H_
#include <d3d9.h>
#include <d3dx9.h>

class CObstruction
{
protected:

public:
	CObstruction(float posX, float posY, float Width, float Height);
	~CObstruction();
	void LoadResources(LPDIRECT3DDEVICE9 d3dDevice);
};

#endif